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House rules? June 11, 2006 9:57 PM

DO you GM? or DM? or ST?.. if so, tell us what house rules you strickly enforce within your game.. or the ones that you give leeway to.. anything that you ahve changed?  [ send green star]
 
 November 09, 2007 2:17 AM

House rules
1) You split from the group I will do something evil
2) No crying if you die it will happen
3) Do not interupt me
4) Bring pens
5) I hate people challenging my descions so dont if I said you failed you failed even with a natural d20
6) Side items crafting,scroll making and so on happens during the week via email so not to kill game play
7) Role play not dice play role play your character

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 December 08, 2008 1:22 PM

Sean, I like rule 6.  Got to get our group to institute that one.
I don't however, like gms who declare that their word is law.  They tend to be inflexible, piss off the players, and end up not being invited back.  We had one guy like that, who tried to force the players into his carefully crafted plotline, like Lodge in Gamers 2.  Unlike Lodge, however, he didn't change, and he is no longer welcomed at our table.  Our group sometimes takes side paths, or goes in a direction the GM didn't expect.  A good GM will find a way to work with that to get the party to their goal without forcing them or using the old 'the all-powerful wizard teleports you to the ruins, tells you what to do, and then teleports you back' manouvre.

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 March 24, 2010 12:08 AM

In a live tabletop game, the player who said they were going to show up but flakes and doesn't, has to buy lunch for everyone if s/he wants to continue to play.  The mantra players must embrace is "That which does not kill my character outright, I shall let pass for the sake of the game."

In an online game, it depends upon the genre.  Disputes about rulings are handled out-of-game, which is easy to do since I use an sms play-by-post system.  Frequency of posting is agreed upon beforehand, but usually defaults to one post/week out-of-combat and one post/day in-combat.

As far as house rules that affect/alter the published rules?  I try not to go too far afield with that sort of thing, but occasionally, I might exclude a class or race from eligibility in accordance with a particular setting.

A few of my more referred to house rules:
*Action/drama/hero points
*Critical hits/misses
*GM fiat
*Wealth system


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Update on house rules May 06, 2010 9:29 PM

Hi, Sean. 
We've started using that rule 6 -- the one about doing scrolls, research, etc. during the week so that it doesn't bite into game time.

Dennis, welcome to the group.  Like the action/drama points too.  We kind of use that in our games -- we get bonuses for playing in character, especially in subtle ways.  As a corollary, our GMs often dock us XP if we go wildly out of character (Like a LG character killing somebody for no reason.) 
Mind you, some of our PCs are so off the wall, it can be hard to tell what's in character and what isn't...I just love to mess with a GM's carefully laid schemes...

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 June 22, 2010 3:05 PM

I try not to penalize players via XP docking for acting out of character, precisely because it is usually such a tough call to make as a referee.  Especially given that my games don't use alignment.  Technically speaking, one only has to act LG 51% of the time to qualify as being LG.  We instead use allegiances.  There are sufficient in-game penalties for deviations that make XP docking unnecessary.

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