MMORPGs of today have taken things to the next level by introducing massive-player content called raids. Coming in the form of dungeon encounters that span multiple bosses with challenging mechanics, players are put to the ultimate test of the game’s content and are usually rewarded with high-level equipment or prestigious titles and achievements. However, the challenges brought by each raid require the participation of large groups of players, some with a minimum of 10 and going as high as 40.
Many gaming guilds have accepted the challenge of raiding and have emerged successful, though not without shedding blood, sweat, and tears. The path to successful raiding is not an easy one. Below are several aspects that can lead to problems for a raiding guild:
· Disorganized – like it or not, raiding guilds demand responsibility and commitment from players, even at least a small bit of it. You don’t get to a game’s end content by simply walking to it and thinking that you can overcome it by yourself. Organization is the key to winning raids and players should understand what they are signing their characters up for. This includes showing up in time for the scheduled raids, preparing supplies in advance, and being in your best to take on the raid encounters ahead.
· Lack of player knowledge – a lot of beginner players join raiding guilds and expect themselves to be carried through the raid encounters – riding upon the expertise of the more veteran and better-geared raiders and expecting the raid encounters to flow smoothly even without their active assistance. This is a psyche that has permeated player psychology in every MMORPG and is a critical flaw that a raiding group should immediately eliminate. Every raid is designed to maximize every player’s potential, thus slackers and carries should not be permitted. Every player is expected to know the raid encounters and be prepared for the raid with the right equipment and skillset. It’s like going to work without even preparing the documents you need for that essential meeting.
· Bad player attitude - an online game will always have players with bad attitude, and it tends to kill the raiding experience especially for challenging encounters that involve a lot of patience and coordination. Classic examples of such players are those who whine whenever the raid fails to clear an encounter, those who make the raid wait for them, or even those who are foul-mouthed overall. This may be an online game, but players are expected to be professional in a raid.
· Miscommunication – more often than not, guilds who do not invest in a VoIP service end up suffering within a raid. Getting a raid organized requires input and communication from its individual members, and players who do not voice out their concerns or issues tend to give the raid problems in the long run. These may be players who do not raise their hands and admit that this is their first time in the raid, or those who do not speak up and say that they do not know a specific raid encounter. These may be trivial things that a player assumes a raid should know, but voicing things out may be the difference between successfully clearing the raid and wiping it continuously.