The Perils of Screen Time
While growing up, there were literally no restrictions on television in our house. My mother, as a hard-working single parent, loved TV and grew to appreciate how much of a companion it was to her two children. In my memory, the TV was rarely off, and much of our evening was charted out by the chronicle of what the TV was offering. When home video and home video gaming became accessible, we got a VCR and an Atari gaming system. We alternated between video football and Battlestar Galactica and knew it was time to get to bed once the 11PM news anchors took over the screen with their talk of death and mayhem. Whether there is a connection or not, academic achievement became difficult for my sister and me, and I am fairly confident that our serial TV watching didn’t help matters.
While I am not willing to draw a serious conclusion between substandard academic performance and near-fanatical and continual TV viewing, it seems there are others that are much more willing than myself. In a study from Iowa State University, 6 to 12-year olds who spent more than two hours a day playing video games or watching TV had trouble paying attention in school. The same study surveyed teachers and parents about kids’ screen habits and discovered that heavy screen timers were nearly twice as likely to have above average attention deficit problems (not exactly a surprise, but validation for many who have been casually making the connection for years).
But compare the typical TV fodder of the 1980s to the contemporary TV options and you will see a marked difference. The pace and frequency of images has greatly increased; with more and more information to be processed by little brains in a matter of seconds. For all that could be said about the velocity of television, contemporary video games have moved far beyond the hyper-visual. The average video game exposes the viewer/gamer to 750 million sounds and images a minute (OK, I am making this up, but trust me, it is a lot!) and essentially overloads the brain with data. It would be fair, based on the above study, to deduce that the bevy of information clogs the developing brain with enough gamer silage to make even the most basic academic tasks (even hours after the game has been switched off) a supreme challenge for most children.
Is it fair to say that the pacing of the program, whether its video games or TV is overstimulating enough to contribute to persistent attention problems for children? Is it the quality of the programming, or the quantity? Do you impose strict rules about TV, games, and online time in your home? Or, to all of the teenagers out there: have you noticed an impact (if any) that TV, video games and online time have had on your ability to focus and excel in school?